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JoinMatchRequest

To override the Content-type in your clients HTTP Accept Header, append the .xml suffix or ?format=xml

HTTP + XML

The following are sample HTTP requests and responses. The placeholders shown need to be replaced with actual values.

POST /xml/reply/JoinMatchRequest HTTP/1.1 
Host: mm.unet.unity3d.com 
Content-Type: application/xml
Content-Length: length

<JoinMatchRequest xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/UnityEngine.Networking.Match">
  <accessTokenString>String</accessTokenString>
  <appId>Invalid</appId>
  <domain>0</domain>
  <projectId>String</projectId>
  <sourceId>Invalid</sourceId>
  <version>0</version>
  <canBeHost>false</canBeHost>
  <containsLocation>false</containsLocation>
  <eloScore>0</eloScore>
  <latitude>0</latitude>
  <longitude>0</longitude>
  <networkId>Invalid</networkId>
  <password>String</password>
  <privateAddress>String</privateAddress>
  <publicAddress>String</publicAddress>
</JoinMatchRequest>
HTTP/1.1 200 OK
Content-Type: application/xml
Content-Length: length

<JoinMatchResponse xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/UnityEngine.Networking.Match">
  <accessTokenString>String</accessTokenString>
  <address>String</address>
  <domain>0</domain>
  <networkId>Invalid</networkId>
  <nodeId>Invalid</nodeId>
  <port>0</port>
  <usingRelay>false</usingRelay>
</JoinMatchResponse>